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But then as you explore, you rescue people and find people in places that you can recruit to your party. You actually start with two, which is the boar and the duck. So you can pick up different characters for your party?ĭavid Skarin: Yes! We’re just showing these three characters because they’re the key art, and it’s the first time we’re showing the game, so, no reason to give away all the units yet. So there are lots of types in the game, yeah.ĭavid Skarin: Yes, there are characters that get that as well. So those mechanised types of units come in smaller sizes, and of course we have psi-mutant type units in the game as well. Ulf Andersson: There’s lots that the ancients left behind…ĭavid Skarin: A lot of types coming in there, yeah. Sometimes we’ll move a few, or add a few new ones, just to keep you on your toes.Īh, so there are more than the ghoul type of enemies that we see in the demo?ĭavid Skarin: We were a little bit sorry, we were showing a little bit bog-standard type of post-apoc guys, right? We don’t always have the same enemy classes in one place. So we do mix it up - one of the bigger things that mixes it up is the different kinds of enemies that you come across. We didn’t want every fight to feel the same, and every pattern that you come across to be exactly the same. Mark James Parker: We built the game deliberately like that. But they’re not all the same length, so the time goes up and down. I would probably go grab a coffee after finishing a camp. So they play out a little bit differently, that’s how we pace the game. And we have bigger complexes where you can have two fights that meld together, if you’re not careful. But we have other levels with a bunch of small fights, on a string. Where you have the little fight, and then you have the big one. Bringing the best elements of both of those.ĭavid Skarin: What it allows us to do, is, this is the little fight. The feedback that we are getting now is if we can deliver on what we are showing, then we are setting the new benchmark in between XCOM and Hitman kind of games. To weave those together with stealth and combat.
#PS1 HIDDEN GEMS XCOM CRACKED#
Something that was keeping the videogame format.Ī lot of credit has to be given to David, because it was he who cracked the riddle, and bridged these two different gameplays. Haraldur Thormundsson: If we were doing solely an RPG game, then we would be redoing the tabletop. The above video gives a good idea of how the game plays, but the developers were generous enough to go into detail on the game’s systems.įANDOM: What sort of challenges did you have mixing turn-based combat, real-time stealth, RPG, and story? Mark James Parker, the “lion tamer,” and producer. We also had David Skarin in the room, the “first lady” and founder on the project, was a gameplay programmer on recent Hitman games. Ulf Andersson, the “baby killer,” is the executive producer on the project. As “circus director,” he’s the CEO of The Bearded Ladies. Haraldur Thormundsson is the most appropriately named. All of whom, by the way, have joke titles - which might make it hard to figure out who’s who, so we’ll go through that now. To better get an idea of how this interesting mix of real-time stealth and turn-based, XCOM-like combat plays out, we spoke to a few of the developers. There are bigger worries though, and your Stalkers are mainly concerned with survival. They’d be shunned by society, if there was a society to shun them. They hate the sight of themselves in the mirror. Just because these squadmates are anthropomorphised doesn’t mean they’re cute. That’s a good thing - while some mutations can be debilitating, this is looking like more of an evolution.
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It seamlessly mixes this with real-time stealth, and developer talent brought over from the Hitman and PAYDAY franchises is making sure it all gels perfectly.Ĭombine all of that with RPG systems and a heavy focus on story, and you’ve got yourself one unrecognisable beast. Its turn-based, XCOM-like gunplay has roots in the popular Swedish board game Mutant: Year Zero (hence the new subtitle). Mutant Year Zero: Road to Eden is a post-apocalyptic mash-up of game styles.